Across the App Store is a plethora of pay-to-win games, extreme multiplayer shooters brought down to phone size, and addictive wastes of time designed to make money.
The purpose at the core of Valley's development is to provide an environment with just the right amount of competition and challenge without the insane in-app purchases or toxic environments.
All it takes to play is a simple tap, made playable for anyone of any age, with a soothing ambient soundtrack if you'd rather close your eyes and relax instead of beat your high score.
Replacing the traditional method of gaining the most distance, coins have been placed throughout the game. Instead of jumping as high as possible, your objective is to grab as many coins as possible. Such an unconventional design leaves a player open to the possibility of having to leave a coin behind to have the opportunity to get more.
There are no purchases or boosters, just pure competition where the higher score reigns supreme.
Valley I is work I (1) of a series of III (3), with each following game becoming more complex. There may even be multiplayer in the future!