Outcomes of throws are 1, 2, 3, 4 and 8. In these, valid throws are: 1 (thayam), 4 (vellai) and 8 (eddu) and invalid throws are: 2 (randu) and 3 (moonru).
When an invalid throw happens, one's turn will be over.
At the end of user's throw, the thrown values will be displayed in buttons. Touching one piece to be moved and one button will make the move on the grid for the piece. The player should make move strategically with the throws in hand.
Entering the grid with your piece is permitted only with a throw of 1 (thayam). The move starts with the centre box of a player's side with a thayam only. The moving direction is counter clockwise along the outer grid until reaching the own home. Instead of getting into own home, player turns towards inside grid and travel clockwise traversing all the boxes to reach the centre box. Unused moves and blocked moves will be lost.
Once you are done moving you can hit the machine to GO.
Once entered the grid, all the throws are allowed for moving. The centre box (goal) and the centre boxes
of the outer rows are designated as safe boxes. In the safe boxes, opponents can co habit. In the other boxes,
if an opponent is in the box where a player lands, the opponent will be cut and taken out from the play. The cut
player has to start from scratch.
If an opponent is in a box which is not a landing box for a move, the move is blocked.
If the block happens to be in a safe box, it is not blocked.
The destination is to get to the Goal box and bringing the piece back to home.
Bringing the piece from the destination to the home needs a thayam too. The first player brings the piece back home wins the game.