Pente is a board game that is easy to learn, difficult to master. Compete with players all over the world on a 19x19 board. There is
- turn-based play,
- realtime (live) play,
- play against 2 different computer players,
- participate in tournaments,
- play King of the Hill and earn a crown,
- search the game database by position for the most popular or best move!
Gomoku: To win, place 5 (not more) of your stones in a straight continuous line (either horizontally, vertically or diagonally).
Pente is like Gomoku but you can win by getting more than 5 in a row.
In Pente you can capture stones by enclosing a pair of your opponent's stones. For example, if the stones are like this XOO and you place your stone so it becomes XOOX, then your opponents' stones are removed from the board, leaving X__X. You can also win at Pente by capturing 10 or more of your opponents stones. You can't play into a capture.
Rated games have a "Tournament Rule". It restricts player 1's second move so that player 1's second move must be at least 3 intersections away from the center of the board.
Keryo-Pente is like Pente but you can also capture 3 stones in a row.
G-Pente restricts player 1's second move, like the tournament rule. It additionally prohibits playing on the 4th and 5th intersections away from the center of the board that are one the same horizontal or vertical line as player 1's first move. (These are the most common 2nd moves for white).
D-Pente: Player 1 places 2 white and 2 black stones as a first move. Then player 2 decides to continue playing as player 2, or decides to swap seats and take over as player 1! Afterwards, play continues like regular Pente.
Poof-Pente: The main difference is that you can play into a capture! (e.g., from XO_X player plays XOOX) then the stones are "poofed" (removed from the board and counted as captures). Normal captures are still allowed and the number of captures to win remains at 10 stones. Up to 5 stones could be poofed in one move! Also note that my current implementation performs the following actions in sequence after a move:
Check if move captured any opponents stones, if so remove stones from the board.
Check if move creates a poof position, if so remove stones from the board.
Check if player has a 5-in-a-row, if so the player wins.
A player could capture and be poofed in the same move and the capture count could end up as 10-10. The game keeps going until one player has an advantage (i.e., gets more captured stones or gets five-in-a-row). There are no draws.
Boat-Pente differs in the end game. Once a Pente is made (5 stones in a row), the game continues as long as the opponent is able to capture across the Pente! Capturing 5 pairs is still a win like in Pente and the tournament rule is used for rated games.
Connect6: The goal is to be the first player to get 6 pieces in a row, either vertically, horizontally or diagonally. Player one plays one stone at the center of the board. After that each player gets to place two stones on the board at a time.