Takes most of what I like about the anime and role-playing games and combines them into a single, great-looking package. It’s strange, then, that it mostly neglects the single most important thing that makes Saiyan Battle: Dragon Goku Superhero Warrior great: the fighting. You would have fun building a hero all of your own, but his journey through the Goku Battle lore is deflated by one-sided fights and combat that boils down to what feels like glorified button-mashing. It is ultimately left wanting more than the shallow, frustrating, and repetitive combat.
As Goku grows up, he becomes the Earth's mightiest warrior and protects his adopted home planet from those who seek to harm it. Goku is depicted as carefree, cheerful and friendly when at ease, but quickly serious and strategic-minded when in battle. He is able to concentrate his Ki and use it for devastatingly powerful energy-based attacks; the most prominent being his signature Kamehameha (かめはめ波, lit. "Turtle Destruction Wave"), in which Goku launches a blue energy blast from his palms. Also pure of heart, Goku has frequently granted mercy to his enemies, which has often earned him additional allies in the process (though has also resulted in others taking advantage of his kindness), and he is one of the few who can ride the magic cloud called Kinto'un (筋斗雲, lit.
Hero Goku is one of a kind Third Person game available that simulates the Goku Character from Dragon Ball cartoon series with all of his powers. In the series Hero Goku is fond of training in jungle, facing and surviving all the dangers present in the jungle. This game would gave you the exact feeling, in fact even more powerful, because you get to control the Goku and make him perform moves the way you want.
As much as one wanted to love the combat, one couldn’t. Every different combination of face buttons and resulting varying animations led to the same outcome: punching your opponent and making them fly far away from you. The strategy behind these fights never gets very deep, and settled into a repetitive but effective pattern of punching and kicking a villain across the map, then charging up to get enough Ki to use an ultimate attack. (Annoyingly, those miss half the time—even when an enemy stands directly in front of you as your worthless beams pass through their body).
Defense is in the same boat: when an enemy starts to get a combo going, dodging isn’t worth the stamina cost and blocking requires almost psychic-like reflexes to pull off, meaning you had never really used them. Instead, you helplessly took the assaults, then returned the favor until someone’s health invariably ran out.
With combat a lackluster affair, the most enticing part of Goku Saiyan is the ability to create your own fighter. From Saiyans to Namekians, there’s a wide range of races to choose from, each with unique stats and fighting styles. Everything from their gender, size, shape, and voice is customizable. You could settle on Muu, a mute female Majin known for her high defensive capabilities, fast speed, and slow stamina recovery. The story she starred in is straightforward but at least somewhat original;
After playing Saiyan Battle: Dragon Goku Superhero Warrior you must feel happy that it was more than a shameless rehash of the anime (though it felt like one at first). It was awkward to hear characters like Trunks and Goku refer to Muu as the gender-neutral “they” or, bafflingly, even as “he” during the in-game scenes, and the cheesy dialogue and terrible voice acting certainly didn’t help matters – but I’ll take that over playing as the series’ overused protagonists any day.