Characters count with a sliding action which makes them momentarily unyielding. Additionally, specific personalities have special steps particular to them (like the capacity to hover).
The game is story-driven and there are several courses the player can take; these are generally chosen by taking a choice at the end of certain stages. Depending on the paths taken throughout the game, a various ending will certainly be granted.
The video game stands out in having discussion in the form of objective briefings and also exchanges between characters. This was not normally typical in Opposite games, which were normally only gameplay-oriented.